Hey, gang! So, I’m working on getting a character to follow a spline path and that part works just fine! My problem is how Unreal’s splines automatically curve between the spline points. Is there a way to adjust a spline path’s curvature so one that looks like this:
Can be made into one that looks like this?
I know it seems strange to WANT a nice, curved path to be made jagged like this, but for my purposes it is, indeed what I want.