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Neato! Thank you and no, no mickeys taken here. Apologies....
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Is the stuff on the ground a custom creation of yours or is it in the engine?
edit - why the heck did I ClockworkOnion?!
@C...
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Everynone replied to Use Unreal Wihout codeWhat code? Rather than C++, you can use Blueprints which is Visual Scripting, as seen below:
Still requires you to smash your...Last edited by Everynone; 02-20-2021, 11:57 AM.
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Yup, physics.
And if you want projectile component, don't simulate physics. If you enable physical simulation, the component will do not...
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For proper simulation you'd need Torque, account for angular momentum, write PIDs for thrusters and a lot of tweaking. Absolutely doable but not the easiest...
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Here's a slightly more sensible approach to something like this:
zipped project:
https://drive.google.com/file/d/1TEMXxpK5u...
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Above, that's the bit that draws the line between the last point and the cursor. I'd gate it with a Branch controlled with a boolean set...
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Everynone replied to Convert Brushes to Mesh?I think you're looking for this:
Yes; once you're done with blocking things out and are ready for more detai...
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Everynone replied to Use BlueprintsStart here:
https://www.unrealengine.com/en-US/o...arning-courses
And here if you're into reading rather than watching:...
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There sure is a way. The approach would depend on how you structured the journal.
For the most basic of setups, you could have an int variable...Last edited by Everynone; 02-17-2021, 05:43 AM.
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Blast from the past, eh?!
It'd have to be in the widget's onPaint since you need to provide the Context data....
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This is almost identical to what I answered here today:
https://answers.unrealengine.com/que...event-on-surfa...
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Everynone replied to UE4 Forum a big disapointmentNah, forums are better than cancer. Are you disappointed because you're not getting the answers you hoped for? Or reading other people's threads makes...
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You give the projectile movement component a target at some point so it can home onto something (bottom - you probably do it elsewhere,...
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Here's a widget slider rotating a movable light in the level blueprint....
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For the binding to work, the attribute list must mach. Try it like this:
This way, you will have the required...Last edited by Everynone; 02-04-2021, 07:10 AM.
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