Turn on pointlight with with an actor blueprint with a widget comp.

So i was trying to make a light switch with an actor blueprint with a widget component. I am able to press it but how do i make it change the visibility of the light i tried this but it didn’t work

Also am i supposed to put the point light in the actor blueprint as well because i tried that and it didn’t work.

To switch the light you need to access the actual light component visibility, not just the root component (unless root component IS the light source).
In this case I assume hierarchy in your bluerpints looks something like:

Root:

  • MeshComponent
  • LightComponent

You might pull your light component and make it root, this way you would not need to change your code, otherwise instead of root try to get light component from the Lights actor.

If that doesn’t help make sure the Get Actor of Class node returns correct actor.