I need to create standard sprite with standard blending options as picture below:
but in Unreal Editor it looks like:
Thx!
I need to create standard sprite with standard blending options as picture below:
but in Unreal Editor it looks like:
Thx!
You need to use the translucency option in the material editor, not the masked option.
yeah, I tried this sometime ago, but ALL sprite is translucent (not like on original PNG image):
UE
Normal
any ideas?
Im not really sure. Translucency in UE4 is still kinda of bad, You can try setting the LOD to UI for the texture see if that makes some of the harder edges crisp.
Sounds to me like you haven’t set up a proper alpha channel. That’s an art issue not an Unreal one.
A good set of videos for creating proper alpha channels can be found (for free) on www.imbuefx.com
ok. I search for solving this problem. If I will find solution - I will write it here.
I tried this steps to do STANDART sprites:
This steps got from UE4 samples, but it’s not solution.
In Unity it can be done very and very easy (drag’n’drop sprites to scene - and that is all), but UE4 have big troubles with it.
Can anyone help me please?
anybody ?
I posted the solution above, your alpha channel is wrong (or non-existant). See the link I posted above, find the video on Alpha Channels, and watch it.
Of course, I watched it. I created new texture with alpha channel and done all tricks, that he present to me, but there is no effect. I think trouble is in UE4, because in program that I wrote in Qt and in the scene Unity - all works fine. May be I will return into UE4, when Paper2D will realise so simple thing calling “SPRITE”. I regret about money spent for this game engine.
Hm. The problem was in my hardware. It’s some bugs with importing texture on winxp sp3. I installed UE4 on other computer with win7 and remaked texture and everything is ok. Sorry for the last post.