Hi all.
Sorry if this may be a stupid question (I have no solid skill with bp).
What I’m trying to do is to trigger multiple groups of lights at once through trigger event in sequencer.
For each group of light I made a turn off and a turn on event. Now I’m trying to make the turning on event able to reset the original intensity of each individual light (many different settings).
Here’s my failed attempt.
First event is “lightsOff” so it takes current light intensity and stores it in a variable (originalIntensity), then it multiplies by 0; after this “lightsOn” should take “originalIntensity” and it should make it the new intensity… but it stays turned off.
I’ll try this, thank you.
Anyway can you help me understand why it’s not working with set intensity?
Also, how can I gradually bring intensity up instead of on/off?
I can’t use timeline node in sequencer…
Ok, I’m lost.
First I’ve tried the array but with no luck (=no competence, I know).
Then I’ve tried the bp way.
So I made “BP_spotLight1” (image in two parts):
Sorry for catching this topic up again XD
It’s for a similar thing.
I’m trying to make another custom event after lightsOn and Off which is something that pump up o down the emissive color of a mesh.
I’ve replaced the previous mesh with a blueprint one.
This is the construction graph:
If I select the bp mesh and manually trigger the on or off event, it looks like it’s not working but if I move even slightly the mesh it appears as if the event actually worked.
But apart from that, I’d say you’re problem is the construction script is only called when the actor is placed. If you want the effect again, you have to run that code again, so you’ll need to connect it to an event and call it
Ok! Everything is working now.
So the script in the construction graph is unnecessary?
Anyway, can you suggest a good course for blueprint? I’ve attended more than one but something is missing (I’m a 3d artist, not a programmer so I guess I lack some basic knowledge).