Turn in place rotation point & walk backward flickers

Hello,

I have a blueprint where the rotation point in on its tail. So when i turn it turns around it. I use ZQSD and not the mouse for turning so i activate “Orient Rotation to Movement” and deactivate “Use controller Desired Rotation”.

Here the gif : Zippyshare.com -

I have another problem. When i do backward walk my BP is shaking.

Here the gif : Zippyshare.com -

Here my config :

BUMP BUMP.

Have you tried to increase the rotation rate in Z to a higher number, 300 perhaps? It’s on CharacterMovement (Rotation Settings)

1 Like

It obviously correct the rotation point but not exatly. It moves the rotation point but it increases the rotation because the circle radius is the same.

Thanks for the answer btw