@tero83 Thanks for the feedback. I have finished the core functionalities and working on the sample project right now. I will also need to write documentation. It should be available on marketplace in December.
Yes, boss fights, skills and all core functionalities are in the plugin but all models are mannequin because I don’t have the copyright of other models. Also to keep the file size small. However, there will be a sample project for free that will have all the models and particle effects. Of course sample project will require the plugin to work
Ooh, this looks amazing!! I spent about 2-3 months trying to find tutorials for how to make a turn based JRPG and barely even got a random encounter feature done. How much will this cost or is it free? I might see if I can learn C++ first, then try out making a simple game, and then try out this and see how the features run using C++
@tero83 Characters are replaceable. You can use any skeletal mesh you want. You just need animations for that skeletal mesh like; Run, idle, attack, die, etc… This system is designed in a way that any character, boss intro, skill can be added without touching the core functionalities. You just need to create child blueprints and override some functions. I will cover everything in documentation.
[USER=“2829596”] onti[/USER] Thanks for your interest. The template has the boss functionalities. The videos I posted shows what you can do with the template about boss intros and skills. It’s up to developer how to program them but yes I will share these bosses with their intros and skills as an example for free. You will have to buy the template to run them.