I’m building a board game that I have most of the core mechanics working on and would like to start trying it out in a pass and play style. I’m currently able to fake the multiplayer aspect by just updating an Int and changing piece colors based on that number, but need to learn how to properly set up actual players and assigning cards and turn structure to them. I’ve played around with adding PlayerStart actors, posessing and deposessing, but really don’t know what I’m doing and never got anything working right. Mostly just broke what was previously working.
I’ve looked around YouTube and can’t find any tutorials that explain how to set up something like this. MP tutorials tend to have a networked component which I plan to attempt later, but would like to understand how to spawn 4 players and move from one to the next with separate camera positions and game items assigned correctly to them. Anyone know of a good tutorial or sample project to do this? Oh, also… I’m using Blueprints only. No C++ for me.
Any help would be appreciated. Thanks.