I have a character walking through a tunnel. I am trying to get lighting that I like but am having a hard time. I put another question on this forum about shade shadows but couldn’t get the suggestions in the responses to look any good.
So, to get nice shadows in the tunnel, it seems I either have to add a light to the character blueprint, or add lights down the tunnel.
The first option isn’t working out because the although the shadow renders the way I want, the attenuation from the light, lights up the ground around it in a ring. I’ve tried so many combinations of sizing and positioning, intensity etc but I can’t seem to get around this.
The second option, although not preferred should be doable but is giving me problems. I’ve added 7 pointlights down the length and the tunnel and when I ‘play’ the game in the editor it looks fine. Of course it tells me I need to build the lights. But when I do, then play, all the lighting from the point lights is gone. I have to select them all, change something about them, then can even change them back, and the lighting comes back. But then, again it tells me I have to build lighting etc.
Any help would be appreciated. Even if I could somehow allow the shadows on the tunnel mesh but not have the light show up somehow that would be fine. I tried lowering the specular to 0 but that did nothing.