UINTERFACE(Blueprintable)
class UActionInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class IActionInterface
{
GENERATED_IINTERFACE_BODY()
};
I am then implementing this interface via my c++ weapon class
UCLASS(ABSTRACT, Blueprintable)
class FPSGAME_API AFPSWeapon : public AActor, public IActionInterface
I then create a Blueprint from this FPSWeapon and add the ActionInterface under the Interfaces section.
use UActionInterface insted of UInterface, but keep in mind those are like class identificators, not object pointers and i don’t know if you can do anything with those in blueprints.
Ok i think i get it now you want list of objects that implements interface, i dont think there is anyway to do so. If you can find node in engine that is example of that i can find how it was made for you
Ah ok Well then as you anwser to your quastion yourself i will turn it in to anwser and mark as resulved. I guess that template i told you is not supported by blueprints