As I described in the title, when I set the anti aliasing method to TSR, the Meta Quest 3 only renders updates in the left eye and has a static image in the right. TAA is too blurry for my needs, but it does render in both eyes. I know TSR has worked in older versions of UE but I would really like to use the updated features of 5.7.4, the performance gains are significant from older versions. Has anyone else experienced this issue, any known fixes?
I found the solution. Turns out I was looking in the wrong direction. It was a conflict between Nvidia’s Streamline plugin. Frame Gen wasn’t working for me with Meta’s XR API anyway so I just Disabled Streamline Core and the issue was fixed. The only DLSS plugins I have enabled and have not seen any conflicts are:
- NVIDIA DLSS Super Resolution/ Ray Reconstruction/ DLAA
- NVIDIA Image Scaling
- NVIDIA NGX/Streamline Common
I’ve been trying to get this fixed for 2 weeks and, of course, find a solution an hour after posting to the forums. I hope this helps others in the future!
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