TScriptInterface not fully initialized

Hello guys,
i found a small issue with TScriptInterface when passed by Blueprint to C++ in a function call.

Here’s an example:

Owning Unit correctly implements my interface, has a valid value, etc, but in this case the function receives in “Interested Entities” a TScriptInterface where the Object pointer is correct, while the Interface pointer is set to nullptr:

I temporarly solved it whit this code snippet:

for (auto& Entity : Data.InterestedEntities)
		if (Entity.GetInterface() == nullptr)

Or another solution that works is to Cast OwningUnit to my interface before passing it to the array.

Both of this solutions sounds strange anyway, i would expect the TScriptInterface value to be valid.

Ah sorry, i forgot, some similar issue was found here too: