Hello Everyone,
I am currently in the process of submitting my first game on Steam and I am adding final touches. It’s a simple Single Player VR game. All I currently need is a way for players to upload their scores, achievements, and an in-game **currency **to the Steam cloud. The logic behind setting the achievements, calculating scores and the in-game currency is already in place and it saves successfully to one file on the hard drive through a save file which includes everything I need. It’s just a bunch of variables. I just don’t know how to make the game save and retrieve this data through the cloud rather than on a local PC. This way they’re associated with their Steam account an backed up, and also hopefully it makes it harder for players to manipulate the scores and such.
I know Steamworks provides all of this. I don’t know how to make UE4 communicate with Steam. Tutorials online are either rare, or cover much more complicated tasks like online pvp.
(I am nearly totally code illiterate. I’ve made it this far using Blueprints only)
The latest I was able to do is enable Online Subsystem and Online Subsystem Steam in Plugins. I copied a bunch of code from Documentation:
added the above code to my project’s Default.ini… and when I launch my game on Standalone mode, it actually shows a Steam community notification appearing in the bottom right corner of the screen; which means that something is working. But I am stuck here.
Any help?
Thanks in advance!