Trying to rotate a static mesh. Not sure to use blueprints or if I can edit it's rotation in the static mesh editor


I’m trying to use a few content pieces from the marketplace. This is what I’m looking at. I managed to change the static mesh actor, so I should be able to create a full piece that I can use, but I can’t seem to rotate the darned thing.

So what I was looking to do was to edit the mesh itself, which UE does not do. However, you CAN export the asset and edit it in something like Blender. Right click in the content browser on the asset, asset actions, export. Voila!