so I’m trying to replicate oldschool style skyboxes, ones that appear infinitely far away, if anyone’s familiar with valve’s hammer editor, you can texture a surface with a “skybox” material and it shows an infinite skybox through it - that’s what I’m aiming for.
I’ve had a search around and it looks like some others have had this problem:
but all people seemed to answer with is “just move the skybox to where the player is”
any kind of help would be appreciated, I don’t even know the correct name of this technique at the moment, being able to view a skybox or environment map through an object, so even that would aid me in my search.