So I’ve been tinkering with some common assets and still running into the same problem.
My photo realistic assets look wet whenever I try to utilize SSR. Look at the concrete. Can’t share our project so just imported some stuff in City Sample. No lumen is enabled. And note the recording hides the wet look.
Here is my material. We are trying to keep material complexity in the bright green which the material texture set up here does very well. We will set up all our assets like this. Can’t figure out how get that bounce look without making it look wet and I need to keep complexity in the light green.
Our game uses that same wet look when it rains so players will be extremely confused with the way it looks in regular sunny weather mode.