Trying to replicate 8 year old game's superior SSR method for Real-Time Photorealism.

Hi Solid!

Unfortunately I couldn’t show the whole material, but you just need to use a roughness texture and a normal one, to add those extra details.

Anyway, I think you are not working fine with the SSR values, as they are too much mirrory. Try to not use Virtual Textures. Are you using Epic quality?

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