I’m trying to only render a static mesh or material inside of a volume or on the other side of a material.
The idea is that when you throw down your “surveying tool” is will measure things out.
Right now the blue measurements are part of a blueprint that toggles on once the circular mesh(measured area) has scaled all the way up.
I can’t seem to figure out how to render an object differently if it’s inside a volume.
If anyone has any idea of where to even start looking for a similar effect I would really appreciate it.
Here’s a video example of what I have:
Thanks,