Argh, 4 years old topic, and not improved at all.
We need folders or tags for that marketplace stuff.
PS. does Fortnite have global text chat now, i stopped playing it, without communication it is pointless. And no i do not like sugar high kids screaming at me, so no voice chat.
Hey folks. Yeah, this doesnât seem to be very clear. Iâve made a ticket for us to expand our documentation on managing Vault content. Let me know if there are similar things that we can help clear up while weâre updating these docs.
Why canât we delete things stored in our vault, this is crazy, that 1000 item limit just cost me 500.00! I canât even access all the stuff I just bought!
I need help i started to install an asset to my game but i chose to delete the game and now the asset says Adding to project but theres no project to be added to so its always saying Adding to project so that means i cant add anything until its done but that would never happen
Wow thatâs so fâd up. Wonât be buying anymore while this limit is in place.
We need:
1: Ludicrous asset limit (10-50k if any).
2: Ability to categorize assets and choose category to show (Main, Unit 1-9, All; allow user naming of âUnit Xâ categories).
Point 2 accommodates the request of this thread. Itâs really problematic that we canât hide stuff away in some category.
We all know how easy this is to implement, and how simple it would be database-wise etc. Thereâs no excuse for such lack of basic functionality, especially not when purchase related.
You have to get a second account and talk to Epic Support. I felt the same way until I worked it out. Iâm about to move to my third account soon. As my second has hit itâs limit.
Ok, so its 2022 now, can someone at EPIC PLEASE explain why they canât develop something as simple as the ability to organize by category and HIDE items not used.
The maximum limit on assets is also ridiculous, what happens if someone is a Game Dev and over the years collects more than 1K assets? Do they lose them? How is this legal?
Another thing, the 50 Items per Wishlist is absurd. Iâm currently writing down my Wishlist on a Word document because of this! They do this for their greedy Metrics because apparently, Devs need to know if you have their things in your Wishlist and plan to buy them but the only thing this does is PREVENT you from buying from multiple Devs.
For example, I add everything I like to my Wishlist and only buy items on sale. I wonât buy more because of this ridiculous 50 item Limitation. Sorry Epic but Iâm not your Marketing Lab Rat, Iâm your customer.
Maybe they donât plan to do anything about this but letâs keep bumping this thread, If they cared 1 ounce about their customers and less about their marketing metrics they would fix this.
EPIC GAMES PLEASE ADD A DELETE BUTTON FUNCTION TO THE CAULT ITEMS THAT EVERYONE WANTS TO GET RID OF!!!
âŚI TOTALLY AGREE!!!
SEEMS FROM WHAT I HAVE READ SO FAR, THAT THE ONLY OPTION IS TO EXPORT OUR PROJECTS TO AN EXTERNAL BACKUP DRIVE, DELETE ALL THINGS âUNREALâ FROM OUR COMPUTERS AND THEN OPEN A NEW ACCOUNT AND INSTALL UNREAL 4 YET AGAIN AND REIMPORT SAID SAVED PROJECTS AND START AGAIN!
OR
USE A DIFFERENT ENGINE SUCH AS UNITY (PERSONALLY I DONT WANNA USE THIS!!!)
EPIC GAMES DO YOU REALLY WANT TO LOOSE MASSES OF DEDICATED USERS JUST BECAUSE OF THIS ONE SMALL PROBLEM!!!
WE HAVE BEEN REQUESTING THIS FOR ALONG TIME!
TIME TO PULL YOUR FINGER OUT AND DO SOMETHING ABOUT THIS!!!
Ok, so its 2022 now, can someone at EPIC PLEASE explain why they canât develop something as simple as the ability to organize by category and HIDE items not used.
The maximum limit on assets is also ridiculous, what happens if someone is a Game Dev and over the years collects more than 1K assets? Do they lose them? How is this legal?
Another thing, the 50 Items per Wishlist is absurd. Iâm currently writing down my Wishlist on a Word document because of this! They do this for their greedy Metrics because apparently, Devs need to know if you have their things in your Wishlist and plan to buy them but the only thing this does is PREVENT you from buying from multiple Devs.
For example, I add everything I like to my Wishlist and only buy items on sale. I wonât buy more because of this ridiculous 50 item Limitation. Sorry Epic but Iâm not your Marketing Lab Rat, Iâm your customer.
Maybe they donât plan to do anything about this but letâs keep bumping this thread, If they cared 1 ounce about their customers and less about their marketing metrics they would fix this.
Vault Cache is found on C:/ drive in programdata under the Epic folder, click that you will then open the Epicgameslancher folder Vault Cache is located there, in that folder holds all copies of anything installed from the marketplace, you can delete all folders here to clear all files or select the files you donât need to save on space.
The problem with Unreal engine is that itâs caches one version of each file to C: drive even if you have installed everything to another drive like D: so it will also cache many versions of Unreal editor and take up around 43 gb thats if you donât have everything installed for all OS, since iâm not developing on a few formats i donât install them so it caches less on c drive because i donât want to develop for IOS or Linux, they all add to the size of the base editor that eats up cache space on C drive so if youâre looking to save space remember that.
You canât clear the editor stuff but you can clear whatâs in youâre Vaultcache it will still stay on youâre Epic vault page in the Epic client when looking at youâre library of contents it just wonât be installed too C drive ready to be installed into a project.
If youâre looking to save space on C drive and canât remove programs one thing you might consider is turning off Windows Hibernation File, this will save you considerable memory as windows 10 likes to chew up space on c drive for sleeping, if you donât require hibernation i suggest turning it off, for that youâll need to gain control of youâre PC as Admin in CMD as the admin you have is kinda fake and wonât turn the settings off in windows alone, even if youâre using an admin account youâll need to gain full admin rights under command line before using H offâŚ
You can look up youtubes on how to turn off Windows Hibernation File to save space.
Ok i just tested a theory, after you install items from the vault into youâre project you can then remove local content under the vault page in your Epic library if they are not needed be installed in other projects.
This way you can save drive space on C where Vaultcache is located and canât be moved.
You just install into whatever project the files will stay in that project on whatever drive you have it installed to while you can then free up space again deleting all those files just by hitting the remove from local content tab in the Epic Library where all youâre vault content is stored.
I just found this out and itâs now saved me massive amounts of space on my main system drive.
I am also still waiting after 4+ years to be able to just HIDE unused content in the vault. I didnât know about the item limit in the vault. âMake a new accountâ is a kludge fix. Being told to make a new account is easier than fixing the issue, and it inflates the âUser baseâ to make it look like there are more people using Unreal than there really are. If someone wanted to invest in unreal and wanted to know the user base, Make a new account simply makes us the users the bad guy in how many of us really use Unreal.
Did you know that you can only have 1000 items in your vault before you have to get another account to add more than that? I currently have 3 accounts, just so I can keep buying stuff off the Market Place, you would think that would be a bigger deal since it affects their sales. But they have known about this issue for 5 years that I know of, and refuse to fix it so you can just have one account.
I donât have a space issue. I need a way to organize my vault.
Why after all these years has Epic ignored this? If there is a reason why the vault canât be âfixedâ with one or more of these issues, please Epic. Just tell us. Donât ignore us. We spend our money here, we support the company. Why are you ignoring us the people that love Unreal?