The title says it. I was following the programming quick start guide where you make a floating cube in C++. That worked, and then I experimented changing the referenced cube shape with toruses and other shapes in the content drawer folder it referenced, and that was updating slowly and inconsistently but it was updating. I might have changed some preferences or settings in visual studio but it caused it to have a ton of errors I assumed must have been because the fundamental components weren’t being referenced correctly anymore, and it wasn’t recognizing the headers a lot of files were including without my involvement, and basic classes. I couldn’t figure it out so I uninstalled and redownloaded the engine and visual studio 2026 (couldn’t figure out the installation for 2022 and assumed there wouldn’t be too much difference). Now I’m seeing the following issues on ScriptGenerator.cs and UnrealEngine.csproj.props from what I can tell. Everything is a mess and I’m completely new to incorporating libraries and API’s effectively, especially of this size, so I have no idea what I’m doing frankly.
I started a new project and ran the checks in this window until they were green and it looks like every basic thing is finally showing without issues. Checking if it runs.
I downloaded some other thing in visual studio that said it was for unreal development and got rid of the set env issue at the end but I still have these T template problems and error directive: “UE only supports 64-bit platforms”. It worked before so I don’t know what to change to fix that.
Under the configuration manager most projects’ platforms are x64 or any CPU, except for UE5 which is win64, and that dropdown doesn’t immediately show x64 so I don’t want to mess with it. But I don’t have that set to build or deploy and I’m still getting errors. I would assume win64 should fall under 64 bit, right?


