Trying to make particle emitter ignore inherited rotation

I think the title sums it up, I have a explosion particle assigned to my robot character that has sparks fly off when hit.

Its currently attached to a socket, but I need it to not inherit the character limb’s rotation so that the sparks towards the floor (as I don’t believe my particle effect can have gravity)

Hello,

Particle effects can have gravity - In the emitter, add a “Const Acceleration” node (by right-clicking under the already placed emitters). Set the Z value to something in the -300 to -800 range. This should add a gravity-like effect to your particle.

As for the socket issue, I would recommend duplicating the spark emitter and adding an “Initial Rotation” module to the duplication. Then, you can then use the offset version and tweak the “Initial Rotation” to line up with your socket.

Let me know if you have any questions.