Trying to import a jump animation from Cascadeur. Unreal snaps character to origin during whole animation

I’m making a simple jump pose but my custom character isn’t leaving the ground. Like stuck to it. It shows perfectly in Cascadeur, but when imported to Unreal Engine. It goes through the motions but stays firmly on the ground.


Quick update: It seems that exporting the animation without meshes causes this. Exporting the whole scene gets rid of this issue. Though it’s not a solution. I’d rather not have to have a new skeletal mesh and skeleton imported with my animation that I then have to retarget.

nvm figured it out. Had to set my retargeting options correctly. It was previously set all to skeleton. Changed pelvis to animation scaled

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