Let’s just say it doesn’t work at all. is there something I’m missing, or did i break it somehow, or is it just broken to begin with? I followed the steps to the letter and haven’t changed anything about the plugin, so I’m not sure what’s going on
In case anyone else comes looking for why your full sphere impostors are broken, it is because there is a broken static bool parameter inside the Imposter_ThreeFrameBlend material function - one of the “Full Sphere” params is incorrectly named “Full Sphere_3” so the impostor baker blueprint can’t find it when you change to using a full sphere.
If you remove the _3 from that param and save, it will work again.