Trying to get correct DrawCall Stats

Hi there, i just start UE, im mostly an Unity Developer.

My doubt is the DrawCall on UE.

I use Stat SceneRendering to get the draw call count, the issue is that i have 2 draws per object in a blank scene.

So if i add One Cube i will have 2 Draws. I Turned off Light , Shadows and Post Effect. Even turning everything off and getting a Black scene i sill get 2 Calls for one Cube or 4 Calls for 2 cubes.

What im missing here? Some depth pre pass?

The mesh is a draw call, the material is another draw call.

1 Like

ow thats diferent from Unity.

Unity
1 mesh , 1 material = 1 drawcall
1 mesh, 2 material = 2 drawcall
5mesh, 1 material = 5 draw calls, if you bake them , is gonna be 1 draw

so Unreal would be;
1 mesh , 1 material = 2 drawcalls (Editor check 2)
1 mesh, 2 material = 3 drawcall (Editor check 3)
5mesh, 1 material = 10 draw calls (Editor check 10), if you bake them , is gonna be 2 draw (Editor Check 2)

Thank you!