So I have a Widget Blueprint that is a host and one that is a client. What I’m trying to accomplish is getting the client to modify the host WidgetBlueprint. I’m specifically trying to enable a button for the Host WBP named “skill 1” from the client’s button press. I’ve tried everything I can think of to allow the host to accept the input from the client, I feel like im missing something elementary but my brain is baked from overthinking this.
cheating isn’t a concern due to the nature of the game being noncompetitive.