what?
how do I save the image properly? (I am guessing a multiple page tga or a cube mapped image)
Once that’s done how do I get unreal to take the image?
not having much luck with gimp. I have tried many variations. the only compression setting that works is ‘no compression’
I don’t have photoshop and can’t afford it. the ati cube map gen keeps crashing.
not having much luck with the cube maps is there another way to add skies to unreal 4?
For skybox? Yes you can make box, then “spherify” it in 3d application, then apply standard textures to spherified faces. This saves several mb compared to cubemap texture.
Also there are ati and nvidia applications that conversts cubemaps into set of standard textures.
Search for topics and tutorial about creating star skybox, i think it was done with “stargen” app.