After a couple days of work I have a full 2k cubemap imported to unreal.
The texture looks beautiful as far as I can see:
However when I view it in the material editor it looks terrible!
What am i doing wrong? is there something I need to change when I make the dds? (I am using GIMP)
Or is there a change I need to make in the material editor?
In any case, any help would be greatly appreciated.