As mentioned in the title I am hoping to figure out how to cast dynamic shadows from a characters field of view. It would be similar to attaching a point light to the top of a character as shown here:
The problem is I do not want it to be a light I just want the shadows and I do not want it to effect lights or be effected by the lights in the level. Basically I am trying to achieve a 360 degree field of view from the characters perspective while viewing from a top down camera. So shadows should actually be completely black with no visibility on the other side of objects/buildings/whatever the character is standing behind.
Is there a way to set the camera to only show what is visible from the character? or possibly put in dynamic shadows that over-ride the lights?