i have an AI set up that walks around. i duplicated the blueprint of it to make different types of people. but the ai doesnt walk around. im guessing its something to do with the controller?
- how is the ai controller spawned?
- Did you test if the ai controller does exit on the second one? (would just throw a print string on begin play for the ai controller )
- In you ai controller do you cast the actor it’s controlling to your class? (that would create problems on a duplicate since it’s no longer the same class)
- Do you really want a duplicate or should it maybe be a child? (so that you can use cast to find out if they are of the same type)