Trying to create normal from DDX and DDY but i get point and line like artifacts.

Gave it a spin and from what I can tell this technique does not like when the texel density of the texture is too low. When texel density is close enough to the ideal range the artifact disappears.

I don’t think a screen space technique will work with such a low resolution texture as this.
Sufficient texel density (far):


Insufficient texel density (close):

Sufficient texel density (close):