So for some background before I get asked why the hell I’m doing this anyway, for my job they want purely C++ for unreal for some reason no idea why but its what they require. The problem I’m having is trying to set the parameters for the UVehicleWheel class. I created a child class called Frontwheel, and then manually changed all the values by doing something like this in the constructor of the cpp file:
UVehicleWheel::SteerAngle = 45.0f;
Setting the TireConfig file is where I ran into an issue, and I’m not even sure if what I did previously was correct because there’s almost no reference to doing this from all C++. If anyone has an Idea of how to go about this or some resource that would be a big thanks.