Trying to create a first person cinematic using the sequencer but the camera is moving up and down in the render.

Hi,

I’ve been trying to create a first person cinematic using the sequencer in UE4. I’ve attached the camera to a socket at the head joint. It’s working perfectly fine in the cinematic view port but in the render, the camera is slowly moving down and snapping back up while moving along with the character. I’ve tried creating and attaching cameras in both the character blueprint and in the sequencer and rendering through a cut scene but it isn’t fixing the problem. Any idea as to how to fix this?