Hi everyone, I have a lamp mesh and it’s perforated with a lot of small holes.
It’s rotating in the center of a room - and I’d like it to cast soft shadows on the walls.
I can get soft shadows by using Ray Traced shadows, off course - but prefer not to use RT.
I tried using Mesh distance field but it looks jagged although I upped the Distance Field Resolution scale to 128x128x128. Is baking an option here?