Hello. I need some help with breaking up a material tiling.
So, I’m making a material for a landscape. This is what I had so far.
Up close it doesn’t look bad. But from afar:
Terrible… So, I tried to follow this livestream I saw someone sugest: Getting Started with Landscapes | Live Training | Unreal Engine - YouTube
Thing is, the way my material is setup is pretty different from that… So I tested to see if that solution would work. I tried plugging the “Macro Texture Variation” nodes into my uvs for the dirt texture, and the result I got was a uniform brown mess. I tried changing the tiling, and I got this weird radial stretching across the entire landscape. (File upload exceeded for this post, last image is an imgur link).
I tried messing with the nodes for hours without any improvement. Any help is appreciated.
These are the material nodes before they got messed up, one material and two material functions:
[LandscapeMaterial][3]
[Dirt_ML][4]
[MUD_ML][5]
[Last Image][8]