I’m trying to get a material I envisioned awhile ago. But I’ve hit a wall, so I could use either some help or some clarification on some material nodes.
I want to make a material that projects the texture flat on the object from the camera angle. But still wraps around in a 3D space, so whenever I rotate the camera around the object I’d see different parts of the texture. If I use Camera Vector plugged to a component mask to a texture, it produces the effect I need, but distorts the texture.
I don’t really have a clue where to start, if you guys could push me into the right direction, that’d be great.