Trying out .FLA snapshots in Maya >> Unreal

So, just experimenting with vector fields.
I really like the ideas that they bring to the table for future advanced calculations.
Anyway, this is my first attempt at using them:

Any suggestions?
I’d be curious to write some kind of Vector Field .FLA generator someday as practice I think.

For some reason that reminded me of Ghost Busters, the rays that capture ghosts. :slight_smile: