So basically I saw a tutorial once on how to attach the view-port for the player to a certain bone in the player mesh so that you used the players head as the camera. This made for a true first person experience since even something like breathing and all that could clearly be seen.
Now since UE4 uses C++ and I have experience with Java and C#, I was wondering if anyone could point me in the right direction of how to achieve this effect again.
The UScript I had for this is lost and I have no idea on how I would replicate it in the UE4.