Hello there,
I am developing a plane multiplayer game in Unreal Engine 5 using Blueprint, and I have created a Pawn class for my Player and all the blueprints necessary for my plane. However, when I try to make my game multiplayer using “Play as Listen Server” mode, the second player is unable to move their pawn. In fact I can see the plane move a little bit but it is instantly returned to its original position / rotation.
The host can move their pawn without any issues, but the second player’s movements are immediately reset. Although the two pawns are visible in each client (the second can see the host move).
I have already set the pawn to replicate, so I don’t believe that is the issue. Additionally, I have noticed that the force applied to the pawn works as expected on both clients.
Also I’m using Add Force and Add Torque to move the plane.
Thank you in advance for your help !