I recently downloaded Unreal Engine 5.3 from the Epic Launcher, but I encountered an issue where I cannot create a C++ project or build anything with version 5.3.
I have attempted several troubleshooting steps, including:
Reinstalling Unreal Engine 5.3.
Verifying the engine installation.
I have also made sure to install the necessary Visual Studio components, which are:
Visual Studio 2022 (version 17.7)
Windows SDK 10.0.18362 and Windows SDK 10.0.20348.0
LLVM Clang 14.0.1
.NET 4.6.2 Targeting Pack and SDK
.NET 6.0
It’s important to note that I can create projects using Blueprint, and I have successfully used other versions of the engine, such as 5.0, 5.1.1, and 5.2.1 without any issues.
If anyone has encountered a similar problem with Unreal Engine 5.3 and has found a solution, I would greatly appreciate any guidance or assistance.
Reflection code generated for MyProject2Editor in 2.8855523 seconds
UnrealEd SharedPCH - Could not find include directory for 'sal.h' found in 'E:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Windows\WindowsPlatform.h'.
UnrealEd SharedPCH - Skipping 'atomic' found in 'E:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Clang\ClangPlatformCodeAnalysis.h' because it doesn't appear to be a module header.
I did not solve the error, but I needed to compile my plugin for version 5.3. So, I set up a virtual machine to achieve this, and everything worked very well. I guess my Windows setup is somehow broken, possibly due to environment variables or registry issues.
Not working ffor me, if I want to build the whole project it works, but if I want to build a plugin using “Compile Current Module” it says “Unable to find file” … Upgraded UnrealVS Extension too.