Troubleshooting Issues with Unreal Engine 5.3: Unable to Create C++ Projects or Build

I recently downloaded Unreal Engine 5.3 from the Epic Launcher, but I encountered an issue where I cannot create a C++ project or build anything with version 5.3.

I have attempted several troubleshooting steps, including:

  1. Reinstalling Unreal Engine 5.3.
  2. Verifying the engine installation.

I have also made sure to install the necessary Visual Studio components, which are:

  • Visual Studio 2022 (version 17.7)
  • Windows SDK 10.0.18362 and Windows SDK 10.0.20348.0
  • LLVM Clang 14.0.1
  • .NET 4.6.2 Targeting Pack and SDK
  • .NET 6.0

It’s important to note that I can create projects using Blueprint, and I have successfully used other versions of the engine, such as 5.0, 5.1.1, and 5.2.1 without any issues.

If anyone has encountered a similar problem with Unreal Engine 5.3 and has found a solution, I would greatly appreciate any guidance or assistance.

Log Output

Reflection code generated for MyProject2Editor in 2.8855523 seconds
UnrealEd SharedPCH - Could not find include directory for 'sal.h' found in 'E:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Windows\WindowsPlatform.h'.
UnrealEd SharedPCH - Skipping 'atomic' found in 'E:\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Clang\ClangPlatformCodeAnalysis.h' because it doesn't appear to be a module header.

Do you have in your Build.cs this modules?

0

the following is not necessary (You can delete it)

#if WITH_EDITOR
	.....
#endif
	public MyProject2(ReadOnlyTargetRules Target) : base(Target)
	{
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
	
		PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });

		PrivateDependencyModuleNames.AddRange(new string[] {  });
	}

I have not made any changes to the default options, and upon checking, I can confirm that there is no UnrealEd

Yes, UnrealEd is not in the default configuation. it is fine…

I have not Clang installed… i don’t know what it is…

i have this things:

1

i’m installed the 5.3 version yesterday with this configuartion… i had not problems…

I reinstalled your entire list of setup files but still same

You have DebugGame target configured

  • Try to set developer or shipping target

  • Delete (Intermediate, saved, binaries) folders and generate visual studio project files.

  • ÂżAre you migrating from a blueprint project?
    if so… Create a new C++ project and migrate the content folder to the new project.

-Verify your instalation

3

-Verify MSBuild version.

-If nothing of this works you really need professional help. I’m sorry!!

1. Compile module: MyProject2

2. Linking: UnrealEditor-MyProject2-Win64-DebugGame.lib

3. Command: @"E:\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\UnrealEditorNU\DebugGame\MyProject2\UnrealEditor-MyProject2-Win64-DebugGame.lib.rsp"

4. Linking: UnrealEditor-MyProject2-Win64-DebugGame.dll

5. Command: @"E:\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\UnrealEditorNU\DebugGame\MyProject2\UnrealEditor-MyProject2-Win64-DebugGame.dll.rsp"

6. UnrealEditor-MyProject2-Win64-DebugGame.lib: Produced item "E:\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\UnrealEditorNU\DebugGame\MyProject2\UnrealEditor-MyProject2-Win64-DebugGame.lib" doesn't exist.

7. Default.rc2: Produced item "E:\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\UnrealEditorNU\DebugGame\MyProject2\Default.rc2.res" doesn't exist.

8. SharedPCH.Engine.NonOptimized.Cpp20.cpp: Produced item "E:\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\MyProject2EditorNU\DebugGame\Engine\SharedPCH.Engine.NonOptimized.Cpp20.h.obj" doesn't exist.

9. MyProject2.cpp: Produced item "E:\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\UnrealEditorNU\DebugGame\MyProject2\MyProject2.cpp.obj" doesn't exist.

10. SharedPCH.Engine.NonOptimized.Cpp20.cpp: Produced item "E:\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\MyProject2EditorNU\DebugGame\Engine\SharedPCH.Engine.NonOptimized.Cpp20.h.dep.json" doesn't exist.

11. UnrealEditor-MyProject2-Win64-DebugGame.dll: Produced item "E:\Unreal Projects\MyProject2\Binaries\Win64\UnrealEditor-MyProject2-Win64-DebugGame.dll" doesn't exist.

12. SharedPCH.Engine.NonOptimized.Cpp20.cpp: Produced item "E:\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\MyProject2EditorNU\DebugGame\Engine\SharedPCH.Engine.NonOptimized.Cpp20.h.pch" doesn't exist.

13. UnrealEditor-MyProject2-Win64-DebugGame.dll: Produced item "E:\Unreal Projects\MyProject2\Binaries\Win64\UnrealEditor-MyProject2-Win64-DebugGame.pdb" doesn't exist.

14. MyProject2.cpp: Produced item "E:\Unreal Projects\MyProject2\Intermediate\Build\Win64\x64\UnrealEditorNU\DebugGame\MyProject2\MyProject2.cpp.dep.json" doesn't exist.

15. MyProject2Editor-Win64-DebugGame.target: Produced item "E:\Unreal Projects\MyProject2\Binaries\Win64\MyProject2Editor-Win64-DebugGame.target" doesn't exist.

16. MyProject2Editor-Win64-DebugGame.target: Produced item "E:\Unreal Projects\MyProject2\Binaries\Win64\UnrealEditor-Win64-DebugGame.modules" doesn't exist.

got the same problem. visual studio 17.7.3 and UE 5.3. if I create C++ project it’s not building in visual studio.

1 Like

I did not solve the error, but I needed to compile my plugin for version 5.3. So, I set up a virtual machine to achieve this, and everything worked very well. I guess my Windows setup is somehow broken, possibly due to environment variables or registry issues.

OMG I Fixed the issue after 2 days :slight_smile:

Just remove the BuildConfiguration at C:\Users@Your Username@\AppData\Roaming\Unreal Engine\UnrealBuildTool

1 Like

I got the same problem,too. It troubled me 2days ago.

Not working ffor me, if I want to build the whole project it works, but if I want to build a plugin using “Compile Current Module” it says “Unable to find file” … Upgraded UnrealVS Extension too.

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