Hi! Fairly new to Unreal 5 rendering and material authoring. Doing product design work in Blender but trying to render it in Unreal. I am trying to make a Substrate glass material that is close to what I have in Blender. I’ve modelled a bottle with thickness, but when I bring it into Unreal, it renders the material on both surfaces instead of the mass between them–like in Blender…Not sure what I’m doing wrong; I’ve watched all the available tutorials on Substrate Glass materials I could find but still nothing. I’ve also tried the double-sided features but it didn’t look right either.
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Are you used to rendering in cycles or EEVEE?
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What version of unreal engine are you using?
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What’s your glass material’s lighting and blend mode?
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Do you have HWRT enabled, and if so, what are your translucency settings in your PPV?