Hi there,
My Problem is, that I try to build my lighting with stationary lights in a “tunnel”. To create the tunnel I had to vertex paint parts of stones and cliffs, that are around the tunnel, transparent. I set the opacity to masked.
With movable light there are no problems, but if i bake the lighting (stationary lights) there are those artefacts as seen on the pictures below:
My question: How can I perevent those artefacts? Are there some transparent lighting bias that I have to increase?
Thanks for youre answer!