I’ve been trying to make a decent ocean, and settled on it being opaque until translucency is improved. I’m having two major problems, one is with the screen space reflections. I feel like they’re way too powerful, all of the clouds are getting mapped onto the plane, which just results in white everywhere. I understand that because the roughness is so low it’s mirror-like, but this doesn’t feel right, I’ll attach screenshots to illustrate. Another problem that I thinks stems from SSR is some odd extremely bright blue coloring, but I can’t tell what causes it. It worsens as you approach a parallel angle to the mesh or look up into it. I don’t think it’s the sky itself, and I don’t think it’s coming from the skylight. My second issue is with the surface, right now I just blend some normal maps, but it’s obviously just rather flat and uniform. I have large scale world displacement which works well, but when I tried for small distortion on the surface I got poor results. The little movements were hard edged and choppy. Is this just a problem with the resolution of my heightmap being too low? It was 512x512 and the transition was very steep.
Thanks