So I recently saw this https://www.youtube.com/watch?v=VcSNuhGUzCE scene in Unity and I wanted to try my best to recreate it, but I just can’t get the lighting to work properly. I’m trying to get good lightmaps for my models and use static lighting mode for them all (except the fan) to get the GI looking as good as it does in the reference scene, but no matter what I try it has horrible bleeding and weird artifacts. I’ve read about every reference I can find on lightmaps, and as far as I can tell I’m following the rules (no overlapping islands, the shapes are proportional, resolution is turned up high, etc) yet these problems persist. Here’s the settings I’m using and the lightmap I have currently
This is just the model I made for the room itself, since I couldn’t get this working I didn’t get around to bringing many other props into the scene.
Here’s what the scene looks like with lighting built at Production quality
Although I tried someone on the internet’s suggested lightmass settings, they just made the artifacts worse. I hope someone has some insight, I really don’t know how to proceed. I’m probably just missing some key piece of information. Thanks in advance!