Trouble rendering an actor using Mass Movable Visualization Trait

I am implementing a boids like swimming simulation with a lot of entities so I thought I should make use of the unreal engines mass system. I got the system up and running using the Debug Visualization trait and a custom processor which updates the translation of my entities in chunks and i can see the debug mesh spawning and moving correctly.

The problem I am having is when I stop using the Debug Visualization trait and try to render an actor in the entity location.

When I use a CrowdVisualization, the actor renders but it no longer translates. But what I think I really want to use is the Mass Movable Visualization Trait, however when I use this I can no longer see any actor rendered. I know the entity is being spawned and processed because I can see it if I turn on mass.debug.DrawAllEntities but no actor is visible otherwise.

Not sure if its a LOD issue or what else could cause this. I tried setting all the LOD rules very generously to rule this out.

If anyone has gotten the Mass Moveable Visualization Trait to work or If I should be using a different visualization trait to get an actor to render

please let me know, Thanks!

i have the same issue, funny thing is even if i followed their Guide of first 60mins with Mass Entities it still wont spawn the Characters, but if you look into any projects using the Mass Movable Visualization trait it works in those project on same engine version.