In my game setting, Enemy born from under ground,
If character move on enemy born place,
After enemy move to ground complete born,
Then character will be jumped to high place,
How can I let character do not be jumped or no jump too high,
Please help me, Thanks.
Hello Alex,
I would like to assist you with your issue. However, I will need additional information.
- Does this still happen on a clean project?
- How do you have your collision set up?
Thanks for your help,
Yes, This still happen after clean project.
Mesh:
Collision Presets-> CharacterMesh
CapsuleCompoent:
Collision Presets-> Pawn
My Monster is class AMLMonster : public ACharacter.
Please help me, Thanks.
Hello Alex,
It sounds like your issue is caused by enemies spawning under the player. I would try making a Trigger Volume where the enemy spawns that waits for the player to leave before spawning the enemy.
Cheers
Sorry, In my game setting, Player can jump, so player maybe jump on enemy top,
player also be jumped by enemy too,
Please help me, thanks.
Hello Alex,
I think that we are having an issue of communication. I am going to try and clarify what I said in the post above.
- Make a Trigger Volume
- Place Trigger Volume over Enemy spawn area
- Check to see if the Player is touching the Trigger Volume
- If the Player is not touching the Trigger Volume then spawn the Enemy
- If the Player is touching the Trigger Volume then do nothing
I hope this helps.