Trouble converting BP Struct into C++

Hello!

I have a project that I have been working on for some time now. I have been working on converting some classes that I have into C++ as when I started the project it was in BP only basically which includes structs.

I have a struct that is in BPs that I have fully converted to C++. It was pretty simple to do and all the properties match exactly to the BP version. I want to use a redirector to point to my new struct, however my struct redirector doesn’t seem to be working.

Is it possible to redirect a BP struct into a C++ version? Looking at UE docs it seems that in order for classes to be redirected it needs a special parameter included that doesn’t look to be supported for the struct redirector.

I have the following in my DefaultEngine.ini file:

[CoreRedirects]
+StructRedirects=(OldName=“/Game/Structs/InputTutorialStruct.InputTutorialStruct_C”,NewName=“/Script/Anesthesia.Tutorial”)

If possible I would really like to be able to use a CoreRedirect so I don’t lose all of my information and have to repopulate it.