Im trying to access the vertex buffer from a static mesh component.
this works just fine
FStaticMeshRenderData* renderData = StaticMeshComponent->StaticMesh->RenderData;
but when i attempt to access anything from the RenderData such as LODResources, i get
error C2039: 'LODResources': is not a member of 'TScopedPointer<FStaticMeshRenderData>'
I’ve seen samples of code that work as expected getting PositionVertexBuffer and such for example: this link
but i have had no luck compiling this code myself. has something changed with this in 4.10?