I am building a game that plays similarly to Tron. However, I’ve ran into two issues and I am stuck as to how to get moving:
- The texture I built for the trail stretches across the entire beam (which will be incredibly long). This is no good as I want the trail to be customizable in the future. How do I make it so that the texture tiles along the beam instead of stretching? (In this case, the beam trail uses the Ribbon system). Do I need to use a different particle system than a Ribbon? Should I use a texture(s) that don’t mind being stretched?
- After researching the Particle System and all the tutorials, I know that there exist methods that fire when the Particle touches an Actor. However, there is no information for when an Actor touches a Particle, which I need to happen for the trail to actually kill enemies. Looking into the Blueprint for the Particle System, it says that the PS can generate OnActorBeginOverlap events, but does not fire when my pawn flies through its own trail. How do I get this event to fire? Should I use a different method than the Particle System to generate my trail?