i’m trying to get the size of my game build way down so I’m going through the starter content I’d included in the project a long time ago and deleting what I don’t think I need any more. This seems like the wrong way to go about this as everything seems linked to something else.
Is there a sort of “best practice” in doing this? I ended up using a few particle simulations from the starter content and like one texture…there is so much other stuff and sometimes when I delete it I start getting errors on startup. It’s hard for me to tell what I need and what I don’t. I know I should have copied the stuff I wanted, been more organized…but this project is a learning one.
Or does the stuff you’re not using even get included in the build?
Thanks for any pointers!