TriggerBox C++ Problem - Mesh only visible in Editor but not in Game

Thanks again for taking the time to work out my problem. With Actor it actually worked. But from a programmer perspective I can not really see why this is. A TriggerBox is inherited from Actor. So it should have his functionality if it was not overwritten and I could not find the point where this happend. However. It works with Actor and I will go with that. Thanks a lot for your help!

All the best