I have trigger box using TriggerBox class on the 3rd Level
If I play game from 3rd Level →
Trigger is firing overlapping events
just fine
If I play game from 1st
level(navigate to 2nd then 3rd) heck
even if I start from 2nd level go to
3rd level the darn trigger box is not firing overlapping events
Can anyone point out some reasons ? why ? Is this some setting config that I’m missing ?
Thanks in advance !
For everybody with same issue:
Hi ,JFYI I figured it out it, the problem was that in bellow line instead of using full path to the Level I MUST USE just the name of the level (I heard putting full path is faster for the system to find correct level, maybe it’s a bug) and also I set last parameter bAbsolute to false (it was true by default) UGameplayStatics::OpenLevel(GetWorld(),“1_MainMenu”,false);