Trigger Volume / Box is not not triggering overlap events when I open level from another level, but triggers events when I open the level directly

Hey People,

  • I have 3 levels
  • I have trigger box using TriggerBox class on the 3rd Level
  1. If I play game from 3rd Level →
    Trigger is firing overlapping events
    just fine

  2. If I play game from 1st
    level(navigate to 2nd then 3rd) heck
    even if I start from 2nd level go to
    3rd level the darn trigger box is not firing overlapping events

Can anyone point out some reasons ? why ? Is this some setting config that I’m missing ?
Thanks in advance !

For everybody with same issue:
Hi ,JFYI I figured it out it, the problem was that in bellow line instead of using full path to the Level I MUST USE just the name of the level (I heard putting full path is faster for the system to find correct level, maybe it’s a bug) and also I set last parameter bAbsolute to false (it was true by default)
UGameplayStatics::OpenLevel(GetWorld(),“1_MainMenu”,false);